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Sunday, April 15, 2012

Horizon Report: What we have encountered so far


New Media Consortium’s Horizon Report: 2012 Higher Education provides insight into the emerging technologies relating to education.  I decided to write a report on how we all have most likely interfaced with the technologies chosen for the Horizon Report.  The Horizon Report also provides the time likely that it will take for each learning tool to be fully part of the educational realm.  As for the technology that is four to five years away I cannot write on because it is still in stages of development and very little information is able to be found on the internet.  Furthermore, here are some of the technologies we interface with every day.   

MOBILE APPS
I only recently got a smart phone and still have not figured out everything I can do with it.  Even though I am new to mobile apps the potential is enormous.  With apps like Adobe reader a student can access and read pdf files in almost any situation.  Mobile apps continue to help students arrange courses and syllabi to keep up with classes, provide platforms to view flashcards and memorizing techniques, and even order textbooks for courses they are taking that semester.  Furthermore, this being the rise of a booming industry where creatively turning tasks and tools into mini computer programs that generally sell for ninety nine cents there is unlimited potential.
 
TABLET COMPUTERS
Tablet computers were prominent in higher learning institutions since the ipad hit the market.  The conversion from laptops to tablets though has not been particularly fast or steady until recently.  Paired with the increase in applications available for tablets and the variability in the market has propelled the frequency of use very high as lately.  There have been various studies saying that tablet use increased from 7 to 25 percent among college students.  I myself have seen similar results in my classes as well as observed how easy it can be to take notes, read documents, and use apps to collaborate and create interactive learning. 

GAME-BASED LEARNING
Other than the guest lectures we have had in our class about game based learning from professor Zahm at Virginia Tech I have not experienced much of the sort.  This is in line with the horizon reports prediction that Game-Based Learning will not be adapted for two to three years.  Colleges across the countries have developed programs to pursue initiatives relating to Game-Based learning such as Amherst and Drexel.  I myself have dabbled in various video games throughout my entire life and can testify to its effects.  I am not particularly competitive but games force you to try and try again till you get it right a valuable aspect for education.  Although I could see this more actively applied to younger age groups colleges could create the programs that are used for the younger age groups. 

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