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Tuesday, April 17, 2012

Second Life applications to First Life (real life)


Second Life like most other online role playing games have a variety of real world aspects incorporated into them.  However, in the case of second life any individual can alter or create worlds and platforms to promote ideas, educate on topics, and interact socially like actual life.  I used a Wikipedia (don’t hate) page as an outline for all effective uses of second life. These real life uses include:  Education(scholarly and job), arts, science, religion, embassies, competition, and relationships (digitally sexual and social).  Since a good amount of these overlap the actual uses of the game I tried to distill them down to certain categories.  These categories include:  Education, Expression, Group Cooperation, and Social Experiences.  Each of the original uses outlined by Wikipedia can fit into two or more categories but fit the best into only one. 

Education:
Education through second life can be divided into two types and they are scholarly, such as elementary or college, and employment or life skills, like emergency responders and community activists.  In the case of scholarly education various different institutions use second life.  This can be an effective way for students to meet and discuss topics in a digital way (example of crossing categories such as group cooperation).  As for employment and life skills second life provides training programs saving huge amounts of money that could have been spent on actual simulations of scenarios

Expression:
The ability for any user to build and create sets Second Life apart from almost every other online game like it.  Through this ability to create users have made various different art galleries of original works of art as well as digital duplicates of real works.  There is also many galleries devoted to natural areas to show the beauty of the areas online with people who could never others wise get a 3d view.  Furthermore, second life’s highly detailed editing mode and availability to any user allows for unbound creative works of art.  Also, on a side note social expression can call into the category.

Group Cooperation:
Cooperative work is becoming an increasingly important aspect in many dimensions of employment, government, and social constructs in our world today.  Second life provides a platform for that to occur in a 3d way miles and miles away from one another.  Whether it is a company or a real life social group that wishes to meet in second life all are welcome.  When related to planning this could be a particularly useful tool for citizen participation.  A town council meeting could be held via second life where everyone could have their own avatar and even the town could be recreated.  This may be a long way away since it is a relatively informal game and many people may not be technologically savy creating bias. 

Social Experiences:
One of the major reasons online games like second life are so popular in comparison to games off the internet is the availability for social interactions.  Making friends you would never meet in real life who may be from exotic places and have interesting perspectives.  In second life various people and groups have created clubs and bars and social places to interact.  There are even the possibility of relationships and marriages in second life.  The addition of age verification and “adult” features to second life came with increased media attention yet seemed to be preferred by some users.  It was the cap to the amount of real life social interaction you can have in second life.  

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